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Live chat for mac
Live chat for mac








live chat for mac
  1. Live chat for mac for mac#
  2. Live chat for mac update#
  3. Live chat for mac portable#
  4. Live chat for mac android#
  5. Live chat for mac code#

Mapping to LCAccount methods, and (2) outgoing map mapping to Needs first to provide protocol command to selector maps: (1) incoming map Once LCAccount wants to initiate server communication using LCServer, it Really small in comparison to other classes. While LCAccount translates messages received into model objects, LCServerĬlass is responsible for translating textual protocol commands to Objective-C Protocol framework, C++ would be a better choice. If all LiveChat applications were to use single Reusing amework to other platforms is possible in theory but Weaknesses:Īpplication must present same logic on all platforms. Other platforms, i.e.: OpenCFLite & PureFoundation fixing and extendingĬF & CFNetwork sources, Cocotron redoing whole Cocoa API. There are several efforts to bring OSX API to Moreover CoreFoundation on other platforms is stripped from someįunctionality (named as CFLite) and latest releases have serious build Last available version matches OSX 10.4.11 Tiger.

Live chat for mac code#

Unfortunately source code of CFNetwork is no

Live chat for mac portable#

Therefore in theory this code is portable These libraries were published open-source and are known to build on several

live chat for mac

amework relies only on amework that is a OO bridgeįor CoreFoundation and CFNetwork C libraries. Translation of logical objects into GUI views. Putting whole application logic into amework makes platformĭependent GUI code reduced to minimum and responsible only for seamless Inspector view contains just a layout and names for model properties

Live chat for mac update#

Therefore, for example inspector pane uses only bindings to update itsĬontents, without actually knowing that it is part of complicated program Mac version may dynamically follow model object’s state updates via Cocoaīindings (not available for iOS) without a need to manually process delegate Applications’Ĭontrollers are delegates of LCAccount class. Responsible for “message to protocol command mapping”. It contains LCServer private class which is Releasing model objects of LCVisitor, LCOperator & LCChat classes, and amework contains most of the application logic, manages creating and This makes the protocol layer really small in comparison Utilizing (where possible) dynamic facilities of Objective-C.Īll model classes visible to controllers are Objective-C classes,Ĭontrollers have no direct access to protocol.Īpplication logic talks with the server through an OO proxy object usingĭynamic message dispatch to translate messages back and forth into text Source code should be self-describing and object-oriented However these contain almost no application logic.Ģ. Mac & iOS use separate source code for views & controllers driving GUI, amework does not use any platform specific API and relies only on Server communication and models such as LCVisitor or LCChat. amework is now 60% of both platforms total source code, manages Altogether it should match Model-View-Controller Where the framework part should contain most of the application logic and useĪPI available on both Mac & iOS platforms, while the GUI part should be Source code must be divided into a framework part and GUI part Settled the following constraints that yielded the following results (describedġ. Version’s source code, nor was going to reuse any of it. At that time I neither had access to the Windows Reach the feature level of the Windows version (developed for several years) asįast as possible, and also to prepare ground for an upcoming iOS version Of the Mac version of LiveChat operator application.īack in 2010 when I started implementing the Mac version, the main task was to Implemented and proven to work well for over one year, since the first release The purpose of this article is to present several technical design concepts

Live chat for mac for mac#

Other names may be trademarks of their respective owners.LiveChat for Mac & iOS behind the scenes Feb 09, 2012

Live chat for mac android#

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License. Microsoft and the Window logo are trademarks of Microsoft Corporation in the U.S. Alexa and all related logos are trademarks of, Inc. App Store is a service mark of Apple Inc. Mac, iPhone, iPad, Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. Android, Google Chrome, Google Play and the Google Play logo are trademarks of Google, LLC. Firefox is a trademark of Mozilla Foundation. or its affiliates in the United States and other countries. NortonLifeLock, the NortonLifeLock Logo, the Checkmark Logo, Norton, LifeLock, and the LockMan Logo are trademarks or registered trademarks of NortonLifeLock Inc. LifeLock identity theft protection is not available in all countries. The Norton and LifeLock Brands are part of NortonLifeLock Inc.










Live chat for mac